I Am Monster


Overview

  • Project type: Videogame (iOS & Android)
  • Released in 2018
  • Role: Game Programmer

Technology stack

Unity C# Python

Three big creatures in a city, with the word "I Am Monster"

Fresh out of university, this was the first commercial project I worked on. I joined the team as a Junior Game Programmer, and took ownerhsip of building many of the game’s UIs. It’s also the first time I had a look at backend development with Python, and I absolutely loved the entire process!

I took ownerhsip of many of the game's UI systems, where I worked together with the design and UX leads.